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Extremely Dense Forest

1InfrastructureInfrastructure

Description

The woods in this region are famous for their untouched beauty, the problem is that there is almost no way to move through them.

Core data

ID
605
Alias
ID_STRUC_IMP_EXTREMELY_DENSE_FOREST
$Alias
$ID_STRUC_IMP_EXTREMELY_DENSE_FOREST
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
-
DLC notes
WILDB, FURS
Constraints
Extremely Dense Forest
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
5
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Food_Output-2
Income_Output-3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
Furs & Pelts Trader, Wild Beasts Trader, Ivory & Tusks Trader, Amber Trader

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
-
FT_MinLevel
-
FT_MaxLevel
100
FT_LevelChange
-

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_IMP_Extremely_Dense_ForestID_MOD_STRUCTURE_IMP_EXTREMELY_DENSE_FORESTIDS_MOD_Text_IMP_Extremely_Dense_ForestInfra Bonus: 8%