Buildings · Impediments · Perks · Resources · Units

Ivory & Tusks Trader

1CommerceCommerce

Description

This ivory hunter ventures deep into perilous territories, skillfully extracting tusks from massive creatures to obtain this precious material.

Core data

ID
695
Alias
ID_STRUC_TN_IVORYTUSKS_TRADER
$Alias
$ID_STRUC_TN_IVORYTUSKS_TRADER
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
IVORY+x2, Req. Some Impeds. 0 slot.
DLC notes
New
Constraints
Ivory & Tusks Trader
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceIvory & Tusks x 2
BonusResource[0]Horses
BonusResource[1]Weapons

Outputs

Output fieldValue
Income_Output6

Bonus outputs

Bonus fieldValue
Bonus_MBP2
Bonus_Income4

Building tree

Requires
Seasonal Flooding, Fearsome Beasts, Impenetrable Forest, Extremely Dense Forest, Animal Herds, Jagged coastline
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers