Buildings · Impediments · Perks · Resources · Units

Camelry

1MilitaryMilitary

Description

The Camelry will remove the penalty Levy Cavalry gets when recruited and will provide an additional experience bonus to SAU Medium Cavalry. There is no obligation to set up these structures if you favor quantity over quality though, as all Levy units can be recruited without any specific buildings. The Camelry is a superior version to the Horse Corral but is only available in arid terrains.

Core data

ID
708
Alias
ID_STRUC_TN_CAMELRY
$Alias
$ID_STRUC_TN_CAMELRY
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
HORSES-, Unraw all Cav levies, Improve Med SAU Cav
DLC notes
As Stable+, in Arid
Constraints
Camelry
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Arid
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceHorses
BonusResource[0]Legumes
BonusResource[1]Grain

Outputs

Output fieldValue
MBP_Output5
Infra_Output4

Bonus outputs

Bonus fieldValue
Bonus_Infra1

Building tree

Requires
None
Upgrades to
Stable Master
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Medium_Cavalry_ImprovementsID_MOD_STRUCTURE_MEDIUM_CAVALRY_IMPROVEMENTSIDS_MOD_Text_Medium_Cavalry_ImprovementsAttribute: 3 (params: $ATTR_MEDCAV_IMP)