Buildings
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Impediments
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Perks
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Resources
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Units
Idols Circle
1PietyJob Kind ReligiousJob Kind Mysticism
Description
The local tribes pay homage to a wide variety of deities, nature spirits, and even great warriors through this circle of idols. Any glorious feat or natural event thus serves as a pretext for veneration and fervor. EVENT: Over time, this site will balance the values of piety and stewardship in the region, which is a major asset for generating legacy.
Bronze (made from copper) did not disappear completely during medieval times. With a lower melting point than iron, several nomadic societies found it easier to work with. It was also used for religious ornaments, as it was considered a noble material. A striking example is the bronze statues from 13th-century Benin.
Core data
ID
715
Alias
ID_STRUC_TN_IDOL_CIRCLE
$Alias
$ID_STRUC_TN_IDOL_CIRCLE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange
Design and constraints
Notable points
EVT: Balance over time accu. PIE & SWS
DLC notes
Evt done
Constraints
Idols Circle
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
40
Infrastructure upkeep
1
Money upkeep
0
Resources
| Field | Value |
| Input_Resource | Copper |
| BonusResource[0] | Wild Beasts |
Outputs
| Output field | Value |
| Piety_Output | 5 |
Bonus outputs
| Bonus field | Value |
| Bonus_Piety | 3 |
Building tree
Requires
None
Upgrades to
Replaces
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |