Buildings · Impediments · Perks · Resources · Units

Idols Circle

1PietyJob Kind ReligiousJob Kind Mysticism

Description

The local tribes pay homage to a wide variety of deities, nature spirits, and even great warriors through this circle of idols. Any glorious feat or natural event thus serves as a pretext for veneration and fervor. EVENT: Over time, this site will balance the values of piety and stewardship in the region, which is a major asset for generating legacy. Bronze (made from copper) did not disappear completely during medieval times. With a lower melting point than iron, several nomadic societies found it easier to work with. It was also used for religious ornaments, as it was considered a noble material. A striking example is the bronze statues from 13th-century Benin.

Core data

ID
715
Alias
ID_STRUC_TN_IDOL_CIRCLE
$Alias
$ID_STRUC_TN_IDOL_CIRCLE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
EVT: Balance over time accu. PIE & SWS
DLC notes
Evt done
Constraints
Idols Circle
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
40
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Input_ResourceCopper
BonusResource[0]Wild Beasts

Outputs

Output fieldValue
Piety_Output5

Bonus outputs

Bonus fieldValue
Bonus_Piety3

Building tree

Requires
None
Upgrades to
Ancestor Stele Field
Replaces
Ancestor Stele Field
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers