Buildings
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Impediments
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Perks
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Resources
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Units
Chand Baori
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
A massive stepped water reservoir, designed to store precious water and serve as a social gathering place.
EVENT: Has a chance to provide a large agricultural bonus, simulating the heavy rains of the monsoon period, but might periodically require repairs.
Core data
ID
744
Alias
ID_STRUC_IND_STEPWELL
$Alias
$ID_STRUC_IND_STEPWELL
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
STONE- 5% Health, Keep Food, EVT: Extra Health/Agri, can be damaged
DLC notes
-
Constraints
Chand Baori
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
105
Infrastructure upkeep
2
Money upkeep
2
Resources
| Field | Value |
| Input_Resource | Stone |
| BonusResource[0] | Tiles & Brick |
Outputs
| Output field | Value |
| No direct output values |
Bonus outputs
| Bonus field | Value |
| Bonus_Food | 3 |
| Bonus_Infra | 3 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_IND_Stepwell | ID_MOD_STRUCTURE_IND_STEPWELL | Gradual reserves | Health Bonus: 5% Foodkept Bonus: 3% Loyalty Bonus: 5 |