Buildings · Impediments · Perks · Resources · Units

Field Drainage

3AgricultureAgricultural

Description

Networks of ditches and channels carefully engineered to remove excess water from farmland. By reclaiming marshy ground, they expanded cultivable land and protected harvests from floods and stagnation. (EVENT) There is a 1% chance per turn that the slot usage of this building becomes permanently 0, representing the land's full reclamation and conversion into stable fields.

Core data

ID
768
Alias
ID_STRUC_FIELD_DRAINAGE
$Alias
$ID_STRUC_FIELD_DRAINAGE
Tier
3
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Health+ Farm transversal. EVENT: 1% chance to become 0-slot.
DLC notes
-
Constraints
Field Drainage
Minimum population
8
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
325
Infrastructure upkeep
0
Money upkeep
4

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 10 food from Farm

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Field_DrainageID_MOD_STRUCTURE_FIELD_DRAINAGEFewer fevers, drier fieldsHealth Bonus: 7%
IDS_MOD_Name_Structure_Field_Drainage2ID_MOD_STRUCTURE_FIELD_DRAINAGE2Mud to breadTransverse output: 10 food from Farm