Buildings · Impediments · Perks · Resources · Units

Communal Farms

3AgricultureAgricultural

Description

Communal agricultural plots worked collectively by the households of a village or parish. They encouraged cooperation in both labor and resource distribution, shaping the social fabric of medieval rural life. Fountains Abbey in England illustrates the organization and productivity such systems could reach.

Core data

ID
770
Alias
ID_STRUC_COMMUNAL_FARMS
$Alias
$ID_STRUC_COMMUNAL_FARMS
Tier
3
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
GRAIN+ stability: growth keep+, more peasant SC
DLC notes
-
Constraints
Communal Farms
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
280
Infrastructure upkeep
0
Money upkeep
4

Resources

FieldValue
Output_ResourceGrain x 1
BonusResource[0]Legumes

Outputs

Output fieldValue
Food_Output12

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Communal_FarmsID_MOD_STRUCTURE_COMMUNAL_FARMSMany hands, lighter burdensFoodkept Bonus: 8%
IDS_MOD_Name_Structure_Communal_Farms2ID_MOD_STRUCTURE_COMMUNAL_FARMS2Large censusPeasantgrow Bonus: 25%