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Landless Labourers

3AgricultureAgricultural

Description

Men and women without land or property, compelled to sell their labor to survive. Whether hired seasonally or bound to local estates, these landless laborers formed a fragile yet indispensable pillar of the medieval agrarian economy, ensuring that the fields of others were sown and harvested. Their working and living conditions will favor unrest and revolts though. If provided with equipment, this large population of sturdy men can serve as a military levy.

Core data

ID
774
Alias
ID_STRUC_LANDLESS_LABOURERS
$Alias
$ID_STRUC_LANDLESS_LABOURERS
Tier
3
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Agri Bld rebate, Loy-, RR+, ManP with bonus
DLC notes
-
Constraints
Landless Labourers
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
3
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
290
Infrastructure upkeep
0
Money upkeep
4

Resources

FieldValue
BonusResource[0]Weapons
BonusResource[1]Flax
BonusResource[2]Horses

Outputs

Output fieldValue
Food_Output10
Infra_Output8

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Landless_LabourersID_MOD_STRUCTURE_LANDLESS_LABOURERSFlexible seasonal manpowerStructure Costreduction: 20% (params: $JOB_KIND_AGRI_CONSTEFFECT)
IDS_MOD_Name_Structure_Landless_Labourers2ID_MOD_STRUCTURE_LANDLESS_LABOURERS2Pitchforks and torchesLoyalty Penalty: 6
Revolt Increase: 10%