Buildings · Impediments · Perks · Resources · Units

Mass Grave

1InfrastructureJob Kind HealthJob Kind Healthdetail

Description

These hastily dug burial pits were created to receive large numbers of plague victims. The toll on workers could be high, though providing leather garments for some protection helped mitigate losses. These mass graves were a desperate response to overwhelming mortality and the collapse of normal funerary practices. This building is very cheap to set up, which is one of its quality.

Core data

ID
787
Alias
ID_STRUC_MASS_GRAVE
$Alias
$ID_STRUC_MASS_GRAVE
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Fight Plague, ultra cheap
DLC notes
-
Constraints
Mass Grave
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
10
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
BonusResource[0]Leather

Outputs

Output fieldValue
Metal_Output1
Manpower_Output-4

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Epidemics_MitigationID_MOD_STRUCTURE_EPIDEMICS_MITIGATIONIDS_MOD_Text_Epidemics_MitigationFlavor: 0