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Heavy Crossbowmen

Unit ID: 373 · All units

Description

IDS_UNI_TEXT_XBOW2, "NULL",

Recruitment & progression

FieldValue
RequiredStructures[]Bowyer
Garrison_Category$GAR_RANGED
ShipyardNeed0
AmountRes[0]0
Recruit_Weight200
RecruitArea-1
NationalUnique0
RECRUITHeavy Crossbowmen
ProgRate10
InitialXPLevel0
Regular_Modifier0
Experienced_Modifier0
Veteran_Modifier0
Elite_Modifier0

Combat & movement

Bar length = |value| ÷ max |value| among all listed units for this stat.

MoveSpeed
6
Hits
3
Effectiveness
3
Attack
3
Defense
3
IsSupport
1
Siege
4
SiegeResist
6
SupplyUsage
3
AttackingRange
1
RangedAttack
9
RangedDefense
4
RangedMaxDamages
2
FlankingModifier
0
AtkAssaultChg
1
DefAssaultChg
2

Recruit & upkeep cost

Bar length = |value| ÷ max |value| among all listed units for this stat.

BuildPointsCost
40
Rating
64
ManpowerCost
20
MoneyCost
100
MetalCost
4
ManpowerUpkeep
5
MoneyUpkeep
24
MetalUpkeep
1
MoneyInflationCost
10

Other unit data

Remaining UNITS.CSV columns (not shown above), for future organization.

FieldValue
AGCost_Copy384
AGEOD_Cost384
All_at_00
AssaultDistanceToCenter26
AssetFileNameFeud_Xbow
BASEHeavy Crossbowmen
BodyArmor50
CamOffsetX0
CamOffsetY590
CamOffsetZ50
CamRot-90
DTC_Mountains32
DTC_Open32
DTC_Rough32
DTC_Wild32
EvolveFamily0
EvolvePriority10
Family$famArcher
Family - Duplicate$famArcher
FOG&CAMHeavy Crossbowmen
FOG2 Display NameCrossbowmen
FOG2 TypeBowmen
FOG2_Cost39
FOG2_NameFeud_Xbow
FOG2_QualityMOD100
FOG_ID421
FOGM WeaponryXbow 1, Sword 0.5
Men480
Modifier[0]-1
Modifier[1]-1
Modifier[2]-1
Modifier[3]-1
MODIFIERSHeavy Crossbowmen
NotBuildable0
Perc2ndType0
Professionalism$UNIT_PRO_STANDING
Ratio9.85
Ratio: AGEOD Cbt Rating / FOG2M Cost1.64
SecondTypeNULL
Speed600
STATSHeavy Crossbowmen
UpgradeNext0
UpgradePrev0
Val00
Val10
Val20
Val30
VARIOUSHeavy Crossbowmen
XP/Elan100