Buildings · Impediments · Perks · Resources · Units

Vast Meadow

2AgricultureAgricultural

Description

Regions lucky enough to have Vast Meadows where cattle can graze will often see their population soar in numbers, thanks to the ample food provided by the animals. The presence of a vast meadow provides the unique chance to have a Cattle Ranch improved freely into a Large Cattle Ranch, an otherwise unobtainable building.

Core data

ID
54
Alias
ID_STRUC_VAST_MEADOW
$Alias
$ID_STRUC_VAST_MEADOW
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
LIVESTOCK+ Transverse Food, Comes from Event
DLC notes
-
Constraints
Vast Meadow
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid|Terrain Cat Mountainous

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
225
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceLivestock x 1

Outputs

Output fieldValue
Food_Output6

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 6 food from Cattle Ranch

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Vast_MeadowID_MOD_STRUCTURE_VAST_MEADOWNature giveth …Transverse output: 6 food from Cattle Ranch