Buildings · Impediments · Perks · Resources · Units

Vineyard

1AgricultureAgricultural

Description

The Vineyard produces Wine, which is necessary for the Inn building and is used in many other structures as a lucrative bonus. These can be found in Islamic regions even though drinking alcohol was frowned upon by the religious establishment.

Core data

ID
27
Alias
ID_STRUC_VINEYARD
$Alias
$ID_STRUC_VINEYARD
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Viticulture AREA, WINE+
DLC notes
New: TN Brewery produces Wine
Constraints
Vineyard
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
Id Aea Event Viticulture
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceWine x 1

Outputs

Output fieldValue
Food_Output3
Income_Output2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
Quality Vineyard
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers