Buildings · Impediments · Perks · Resources · Units
1AgricultureAgricultural
This indispensable structure is the gateway to the 'higher' Tier I Agricultural buildings, and is mandatory for Tier II buildings. It represents the feudal organization of manorialism, where a local lord would oversee the peasants and serfs (quasi-slaves) in almost all aspects of their lives. The more established and thriving the rural community is, the greater the benefits.
| Field | Value |
|---|---|
| Input_Resource | Livestock |
| Output_Resource | Preserved Food x 1 |
| BonusResource[0] | Legumes |
| BonusResource[1] | Flax |
| Output field | Value |
|---|---|
| No direct output values | |
| Bonus field | Value |
|---|---|
| Bonus_Food | 2 |
Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Manorial_Demesne | ID_MOD_STRUCTURE_MANORIAL_DEMESNE | Feudal Domain | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18. |