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1AgricultureAgricultural
This indispensable structure is the gateway to the 'higher' Tier I Agricultural buildings. It represents a council of experienced men who will advise the farmers and hunters. The more established and thriving the rural community is, the greater the benefits.
| Field | Value |
|---|---|
| Input_Resource | Livestock |
| BonusResource[0] | Legumes |
| BonusResource[1] | Flax |
| BonusResource[2] | Exotic Fruits |
| Output field | Value |
|---|---|
| Manpower_Output | 2 |
| Bonus field | Value |
|---|---|
| Bonus_Food | 2 |
Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 9.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_TN_Pastoral_Council | ID_MOD_STRUCTURE_TN_PASTORAL_COUNCIL | Making the best of what they have | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 9. |