Buildings · Impediments · Perks · Resources · Units

Fruits Gatherers

1AgricultureAgricultural

Description

There are 3 variations of gatherers, and this one will collect fruits, used by the craft distillery to generate a very nice income or by the Rustic Brewery to make wine, usable in rituals.

Core data

ID
31
Alias
ID_STRUC_TN_GATHERERS
$Alias
$ID_STRUC_TN_GATHERERS
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
FRUITS+
DLC notes
Split into Exo, nuts, fruits
Constraints
Fruits Gatherers
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid|Terrain Cat Mountainous

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Output_ResourceFruits x 1
BonusResource[0]Pottery

Outputs

Output fieldValue
Food_Output3

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Income2

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers