Buildings · Impediments · Perks · Resources · Units
1AgricultureAgricultural
The Master Hunter is a specialist of difficult hunts of dangerous beasts, the meat of which is used in feasts organized by a lord or more rarely as exotic food. Examples of such beasts vary with the region, but bears and lions are prime examples. Weigh carefully the choice of not building this structure, as this is a rare proposal!
| Field | Value |
|---|---|
| Output_Resource | Wild Beasts x 1 |
| Output field | Value |
|---|---|
| Food_Output | 3 |
| Income_Output | 6 |
| Steward_Output | 5 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Master_Hunter | ID_MOD_STRUCTURE_MASTER_HUNTER | Parading with a trophy | Loyalty Bonus: 5 |
| IDS_MOD_Name_Structure_Master_Hunter2 | ID_MOD_STRUCTURE_MASTER_HUNTER2 | Training the youth | Creation Xp Bonus: 5 (params: $FAMARCHER, $FAMSKIRMISHER) |