Buildings · Impediments · Perks · Resources · Units

Master Hunter

1AgricultureAgricultural

Description

The Master Hunter is a specialist of difficult hunts of dangerous beasts, the meat of which is used in feasts organized by a lord or more rarely as exotic food. Examples of such beasts vary with the region, but bears and lions are prime examples. Weigh carefully the choice of not building this structure, as this is a rare proposal!

Core data

ID
33
Alias
ID_STRUC_MASTER_HUNTER
$Alias
$ID_STRUC_MASTER_HUNTER
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Only Forest, BEASTS+, Loy+, Leg
DLC notes
-
Constraints
Master Hunter
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Forest
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
125
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Output_ResourceWild Beasts x 1

Outputs

Output fieldValue
Food_Output3
Income_Output6
Steward_Output5

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Master_HunterID_MOD_STRUCTURE_MASTER_HUNTERParading with a trophyLoyalty Bonus: 5
IDS_MOD_Name_Structure_Master_Hunter2ID_MOD_STRUCTURE_MASTER_HUNTER2Training the youthCreation Xp Bonus: 5 (params: $FAMARCHER, $FAMSKIRMISHER)