Buildings · Impediments · Perks · Resources · Units

Terraced Farmfield

1AgricultureAgricultural

Description

Cultivating crops in hilly terrain demands terracing them, which is no small feat for the farmers. But once achieved, productivity is quite decent and the landscape so tailored is a beauty to behold in itself.

Core data

ID
38
Alias
ID_STRUC_TERRACED_FARMFIELD
$Alias
$ID_STRUC_TERRACED_FARMFIELD
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
GRAIN+, Leg
DLC notes
-
Constraints
Terraced Farmfield
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Rough
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
30
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Output_ResourceGrain x 1
BonusResource[0]Tools

Outputs

Output fieldValue
Food_Output4

Bonus outputs

Bonus fieldValue
Bonus_Food2

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers