Buildings · Impediments · Perks · Resources · Units

Seeds Storage

2AgricultureAgricultural

Description

It's always a sound practice to keep part of the crop for next year sowing. The storage is also occasionally used for various nuts found in the nearby forest. This building increases the chance of the Rats impediment though.

Core data

ID
47
Alias
ID_STRUC_SEEDS_STORAGE
$Alias
$ID_STRUC_SEEDS_STORAGE
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
NUTS+, inc. Rats
DLC notes
-
Constraints
Seeds Storage
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
145
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceNuts & Seeds x 1
BonusResource[0]Legumes
BonusResource[1]Flax
BonusResource[2]Spices

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
Bonus_Food3
Bonus_Income1

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers