Buildings · Impediments · Perks · Resources · Units

Nuts Presser

2AgricultureAgricultural

Description

The presser will convert a variety of nuts into vegetable oil, as healthy as olive oil. The availability of transport vessels will make it easier to sell the production.

Core data

ID
48
Alias
ID_STRUC_OIL_PRESSER
$Alias
$ID_STRUC_OIL_PRESSER
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
NUTS-, Fd/Gd, Health
DLC notes
-
Constraints
Nuts Presser
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
200
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceNuts & Seeds
BonusResource[0]Pottery
BonusResource[1]Glassware

Outputs

Output fieldValue
Food_Output5
Income_Output4

Bonus outputs

Bonus fieldValue
Bonus_Income2

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Oil_PresserID_MOD_STRUCTURE_OIL_PRESSERGrinding for oilHealth Bonus: 8%