Buildings · Impediments · Perks · Resources · Units
2AgricultureAgricultural
The Granary will keep an additional 10% of food after pop growth (as does the Communal Larder and both can be kept together). Granaries, by regulating access to food, are an easy way to keep the population happier also.
| Field | Value |
|---|---|
| Input_Resource | Grain |
| Output field | Value |
|---|---|
| Food_Output | 5 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Granary | ID_MOD_STRUCTURE_GRANARY | Averting Starvation | Foodkept Bonus: 10% Loyalty Bonus: 7 |