Buildings · Impediments · Perks · Resources · Units

Grange Barn

2AgricultureAgricultural

Description

Grange Barns are large structures storing vast quantities of hay for animals. They provide a more reliable output than the small tier I Barn building and benefit greatly from the presence of animals in the region.

Core data

ID
53
Alias
ID_STRUC_GRANGE_BARN
$Alias
$ID_STRUC_GRANGE_BARN
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Fd from bonus, Fd%
DLC notes
-
Constraints
Grange Barn
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
195
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
BonusResource[0]Livestock

Outputs

Output fieldValue
Food_Output6

Bonus outputs

Bonus fieldValue
Bonus_Food10

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
None
Replaces
Modest Barn
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Grange_BarnID_MOD_STRUCTURE_GRANGE_BARNWinter ReserveFood Bonus: 8%