Buildings · Impediments · Perks · Resources · Units

County Market

2AgricultureAgricultural

Description

This market still specializes in agricultural products, but it has gained in size and now merchants will come to some distance to buy products in large quantities. Some men from surrounding counties will even be drawn by the activity and can be recruited by the local lord in the militia. EVENT: Although of great value in the high season, the market will be closed in winter.

Core data

ID
63
Alias
ID_STRUC_COUNTY_MARKET
$Alias
$ID_STRUC_COUNTY_MARKET
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Productive but off 1/4 of time GRAIN-
DLC notes
-
Constraints
County Market
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
200
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Input_ResourceGrain
Output_ResourcePreserved Food x 1
BonusResource[0]Livestock
BonusResource[1]Fruits
BonusResource[2]Legumes
BonusResource[3]Fishes

Outputs

Output fieldValue
Food_Output6
Manpower_Output1
Income_Output4

Bonus outputs

Bonus fieldValue
Bonus_Food3
Bonus_Income2

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
Farmer's Market
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_County_MarketID_MOD_STRUCTURE_COUNTY_MARKETIDS_MOD_Text_County_MarketLoyalty Bonus: 12
Trade Range Bonus: 1