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2AgricultureAgricultural
This market still specializes in agricultural products, but it has gained in size and now merchants will come to some distance to buy products in large quantities. Some men from surrounding counties will even be drawn by the activity and can be recruited by the local lord in the militia. EVENT: Although of great value in the high season, the market will be closed in winter.
| Field | Value |
|---|---|
| Input_Resource | Grain |
| Output_Resource | Preserved Food x 1 |
| BonusResource[0] | Livestock |
| BonusResource[1] | Fruits |
| BonusResource[2] | Legumes |
| BonusResource[3] | Fishes |
| Output field | Value |
|---|---|
| Food_Output | 6 |
| Manpower_Output | 1 |
| Income_Output | 4 |
| Bonus field | Value |
|---|---|
| Bonus_Food | 3 |
| Bonus_Income | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_County_Market | ID_MOD_STRUCTURE_COUNTY_MARKET | IDS_MOD_Text_County_Market | Loyalty Bonus: 12 Trade Range Bonus: 1 |