Buildings · Impediments · Perks · Resources · Units

Large Fruits Orchard

2AgricultureAgricultural

Description

The Large Fruit Orchard is a vast exploitation producing large amounts of fruits. This excludes the Cider farm though.

Core data

ID
68
Alias
ID_STRUC_LARGE_FRUITS_ORCHARD
$Alias
$ID_STRUC_LARGE_FRUITS_ORCHARD
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
FRUITS+x2. Incomp. CiderFarm
DLC notes
-
Constraints
Large Fruits Orchard
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid|Terrain Cat Mountainous

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
200
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Output_ResourceFruits x 2
BonusResource[0]Tools

Outputs

Output fieldValue
Food_Output9

Bonus outputs

Bonus fieldValue
Bonus_Income3

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
Fruit Trees Orchard
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers