Buildings · Impediments · Perks · Resources · Units

Fruit Trees Orchard

1AgricultureAgricultural

Description

Orchard produced Fruits are used by the Distillery to generate a very nice income, although it might have side effects on the local population. It also benefits greatly from the presence of Nuts & Seeds.

Core data

ID
30
Alias
ID_STRUC_FRUITS_ORCHARD
$Alias
$ID_STRUC_FRUITS_ORCHARD
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
FRUITS+
DLC notes
-
Constraints
Fruit Trees Orchard
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid|Terrain Cat Mountainous

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceFruits x 1
BonusResource[0]Nuts & Seeds

Outputs

Output fieldValue
Food_Output3
Income_Output1

Bonus outputs

Bonus fieldValue
Bonus_Food3

Building tree

Requires
Manorial Demesne, Iqta' Land Grant, Iqta' Land Grant (Poor), Iqta' Land Grant (Very Poor), Pastoral Council
Upgrades to
Large Fruits Orchard, Cider Farm
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
Perfumery

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers