Buildings · Impediments · Perks · Resources · Units

Root Cellar

2AgricultureAgricultural

Description

An underground cellar used for long-term conservation of any food, as the temperature is kept rather low and stable. It gives a bonus against siege and can never be destroyed in case of raids, but requires Preserved Food.

Core data

ID
70
Alias
ID_STRUC_ROOT_CELLAR
$Alias
$ID_STRUC_ROOT_CELLAR
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
PFOOD - Needs Fortif, SR6, multiple bonus, 0 slots.
DLC notes
-
Constraints
Root Cellar
Minimum population
2
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
215
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourcePreserved Food
BonusResource[0]Legumes
BonusResource[1]Nuts & Seeds
BonusResource[2]Pottery

Outputs

Output fieldValue
Food_Output3
Steward_Output1

Bonus outputs

Bonus fieldValue
Bonus_Food3
Bonus_Steward1

Building tree

Requires
Lord's Estate, Iqta' Land Grant (Major), Iqta' Land Grant M. (Poor), Iqta' Land Grant M. (Very Poor)
Upgrades to
None
Replaces
Communal Larder
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
6
CounterRaid
0
FT_Level
0
FT_MinLevel
5
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Root_CellarID_MOD_STRUCTURE_ROOT_CELLARVast reservesFoodkept Bonus: 12%