Buildings · Impediments · Perks · Resources · Units
2AgricultureAgricultural
An underground cellar used for long-term conservation of any food, as the temperature is kept rather low and stable. It gives a bonus against siege and can never be destroyed in case of raids, but requires Preserved Food.
| Field | Value |
|---|---|
| Input_Resource | Preserved Food |
| BonusResource[0] | Legumes |
| BonusResource[1] | Nuts & Seeds |
| BonusResource[2] | Pottery |
| Output field | Value |
|---|---|
| Food_Output | 3 |
| Steward_Output | 1 |
| Bonus field | Value |
|---|---|
| Bonus_Food | 3 |
| Bonus_Steward | 1 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Root_Cellar | ID_MOD_STRUCTURE_ROOT_CELLAR | Vast reserves | Foodkept Bonus: 12% |