Buildings
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Impediments
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Perks
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Resources
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Units
Bloomery
1InfrastructureInfrastructure
Description
A Bloomery (named after the chunk of iron it produces) is an upgrade of the Crude Smelter. It is used to melt iron at a low temperature to make wrought iron (bendable). Adding Coal (charcoal preferably) will produce some steel of average quality. Until the 13th century, it was the most advanced building in the Christian world for producing refined metal..
Muslim nations will instead upgrade to the Early Furnace, superior to the Bloomery, thanks to their knowledge of wootz steel manufacturing process.
Core data
ID
97
Alias
ID_STRUC_BLOOMERY
$Alias
$ID_STRUC_BLOOMERY
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
IRON-, Metal+(3), Coal Bonus > Metal2
DLC notes
-
Constraints
Bloomery
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
85
Infrastructure upkeep
2
Money upkeep
2
Resources
| Field | Value |
| Input_Resource | Iron Ore |
| BonusResource[0] | Coal |
Outputs
| Output field | Value |
| Metal_Output | 3 |
| Income_Output | 3 |
Bonus outputs
| Bonus field | Value |
| Bonus_Infra | 1 |
| Bonus_Metal | 2 |
| Bonus_Steward | 2 |
Building tree
Requires
Upgrades to
Replaces
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- Both the Crude Smelter and Bloomery produce metal (2 and 3
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Difficult_Work | ID_MOD_STRUCTURE_DIFFICULT_WORK | Difficult Work | Health Penalty: 4% |