Buildings · Impediments · Perks · Resources · Units

Bloomery

1InfrastructureInfrastructure

Description

A Bloomery (named after the chunk of iron it produces) is an upgrade of the Crude Smelter. It is used to melt iron at a low temperature to make wrought iron (bendable). Adding Coal (charcoal preferably) will produce some steel of average quality. Until the 13th century, it was the most advanced building in the Christian world for producing refined metal.. Muslim nations will instead upgrade to the Early Furnace, superior to the Bloomery, thanks to their knowledge of wootz steel manufacturing process.

Core data

ID
97
Alias
ID_STRUC_BLOOMERY
$Alias
$ID_STRUC_BLOOMERY
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
IRON-, Metal+(3), Coal Bonus > Metal2
DLC notes
-
Constraints
Bloomery
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
85
Infrastructure upkeep
2
Money upkeep
2

Resources

FieldValue
Input_ResourceIron Ore
BonusResource[0]Coal

Outputs

Output fieldValue
Metal_Output3
Income_Output3

Bonus outputs

Bonus fieldValue
Bonus_Infra1
Bonus_Metal2
Bonus_Steward2

Building tree

Requires
Craftsmen Borough
Upgrades to
Shaft Furnace
Replaces
Crude Smelter
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Difficult_WorkID_MOD_STRUCTURE_DIFFICULT_WORKDifficult WorkHealth Penalty: 4%