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Units
Leper House
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
The Leper House gathered together, willingly or not, poor people with all sorts of skin conditions (not only leprosy), and can help in containing epidemics
It can be upgraded to a Leprosarium, but only if there is an Hostel of God or a Physician House is in the region.
Core data
ID
112
Alias
ID_STRUC_LEPER_HOUSE
$Alias
$ID_STRUC_LEPER_HOUSE
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
HERBS-, Health+(4), Fight-off Epidemics
DLC notes
-
Constraints
Leper House
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| Input_Resource | Drugs & Herbs |
| BonusResource[0] | Cloth |
Outputs
| Output field | Value |
| Food_Output | -2 |
| Piety_Output | 1 |
Bonus outputs
| Bonus field | Value |
| Bonus_Piety | 2 |
Building tree
Requires
Upgrades to
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Leper_House | ID_MOD_STRUCTURE_LEPER_HOUSE | Containement mostly | Health Bonus: 4% Loyalty Bonus: 4 |
| IDS_MOD_Name_Structure_Epidemics_Mitigation | ID_MOD_STRUCTURE_EPIDEMICS_MITIGATION | IDS_MOD_Text_Epidemics_Mitigation | Flavor: 0 |