Buildings · Impediments · Perks · Resources · Units

Leper House

1InfrastructureJob Kind HealthJob Kind Healthdetail

Description

The Leper House gathered together, willingly or not, poor people with all sorts of skin conditions (not only leprosy), and can help in containing epidemics It can be upgraded to a Leprosarium, but only if there is an Hostel of God or a Physician House is in the region.

Core data

ID
112
Alias
ID_STRUC_LEPER_HOUSE
$Alias
$ID_STRUC_LEPER_HOUSE
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
HERBS-, Health+(4), Fight-off Epidemics
DLC notes
-
Constraints
Leper House
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceDrugs & Herbs
BonusResource[0]Cloth

Outputs

Output fieldValue
Food_Output-2
Piety_Output1

Bonus outputs

Bonus fieldValue
Bonus_Piety2

Building tree

Requires
Craftsmen Borough
Upgrades to
Leprosarium
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Leper_HouseID_MOD_STRUCTURE_LEPER_HOUSEContainement mostlyHealth Bonus: 4%
Loyalty Bonus: 4
IDS_MOD_Name_Structure_Epidemics_MitigationID_MOD_STRUCTURE_EPIDEMICS_MITIGATIONIDS_MOD_Text_Epidemics_MitigationFlavor: 0