Buildings
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Impediments
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Perks
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Resources
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Units
Open Canalization
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
The complex sewer systems of the much-admired Romans is now long gone and people are reverting to the bad practices of tossing garbage (and worse) everywhere. An open canalization system is simply gutters in the street where the population can put their wastes, with the occasional flow of water to clean it from time to time. This is still a significant improvement compared to nothing, but rivers around might become polluted (EVENT).
Core data
ID
116
Alias
ID_STRUC_OPENCANALIZATION
$Alias
$ID_STRUC_OPENCANALIZATION
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
River Adj, Health++, Costly, EVT
DLC notes
-
Constraints
Open Canalization
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
135
Infrastructure upkeep
1
Money upkeep
2
Resources
| Field | Value |
| BonusResource[0] | Lead |
Outputs
| Output field | Value |
| No direct output values |
Bonus outputs
| Bonus field | Value |
| Bonus_Infra | 4 |
Building tree
Requires
Upgrades to
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_OpenCanalization | ID_MOD_STRUCTURE_OPENCANALIZATION | Flushing the wastes | Health Bonus: 9% |