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Medical Practitioner

2InfrastructureJob Kind HealthJob Kind Healthdetail

Description

The Medical Practitioner will heal people by purging the body of foul things, through bleeding, cupping and the profuse use of leeches. Most of the time, it would not harm the patient too much. This building provides Health, but can be removed spontaneously, representing some locals being furious against the medieval doctor (EVENT). Practicing medicine in medieval ages meant you mastered the concepts of humors, yellow bile, phlegm, black bile, and blood, as described by Hippocrates. In theory as until the late XIIth century, the concept itself of a medical license did not even surface.

Core data

ID
142
Alias
ID_STRUC_MEDICAL_PRACTITIONER
$Alias
$ID_STRUC_MEDICAL_PRACTITIONER
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Health+, Good bonus, can be auto-removed
DLC notes
-
Constraints
Medical Practitioner
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
160
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
BonusResource[0]Drugs & Herbs
BonusResource[1]Tar
BonusResource[2]Salt

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
Bonus_Income3

Building tree

Requires
Craftsmen Borough
Upgrades to
Physician House
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 5 money from Leech Gatherer

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Medical_PractitionerID_MOD_STRUCTURE_MEDICAL_PRACTITIONERDubious PracticesHealth Bonus: 4%
Transverse output: 5 money from Leech Gatherer