Buildings · Impediments · Perks · Resources · Units

Candle Shop

1CommerceCommerce

Description

The Candle Shop will make good use of wax to produce altar candles for the clergy, or mundane candles for the general population to light their homes. The tier I Stewardship building Night Watch will get a bonus from this structure.

Core data

ID
173
Alias
ID_STRUC_CANDLE_SHOP
$Alias
$ID_STRUC_CANDLE_SHOP
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
HONEYWAX+ Loy+
DLC notes
-
Constraints
Candle Shop
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceHoney & Wax

Outputs

Output fieldValue
Income_Output3
Piety_Output2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 4 stewardship to Night Watch

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Candle_ShopID_MOD_STRUCTURE_CANDLE_SHOPLight the wayLoyalty Bonus: 5