Buildings · Impediments · Perks · Resources · Units

Acrobats

1CommerceCommerce

Description

Acrobats come and go among villages and will provide some entertainment to the lower classes with their tricks and capering. They will move from one region to another periodically, although never into another nation's territory (EVENT).

Core data

ID
189
Alias
ID_STRUC_ACROBATS
$Alias
$ID_STRUC_ACROBATS
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
TransV. Agri., EVT (move)
DLC notes
-
Constraints
Acrobats
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
110
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
BonusResource[0]Silver

Outputs

Output fieldValue
Income_Output4

Bonus outputs

Bonus fieldValue
Bonus_Income3

Building tree

Requires
Traders Borough
Upgrades to
Troubadours
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_AcrobatsID_MOD_STRUCTURE_ACROBATSFeel the beat from the tambourineStruc Output Transverse: 8 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_AGRI, $POP_JOB_COMMERCE, 100, 100)