Buildings · Impediments · Perks · Resources · Units

Troubadours

2CommerceCommerce

Description

Troubadours are medieval performers with many skills. They can entertain their audience with fantastic stories, poems, songs, and even deliver satires. There is no strict equivalent to them in the Muslim world, but predating troubadours, a long-standing tradition of recounted odes, the qasida, was common in such nations. EVENT: Troubadours are known to travel. One day they are there, the other they are gone! (They can rarely go into a foreign nation's territory, but never if it's a tier I Realm).

Core data

ID
241
Alias
ID_STRUC_TROUBADOURS
$Alias
$ID_STRUC_TROUBADOURS
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Loy++, RR++, sml TrsV both Agri/SWS. autoMove. 0 slot, pen to all prod
DLC notes
-
Constraints
Troubadours
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
180
Infrastructure upkeep
0
Money upkeep
3

Resources

FieldValue
BonusResource[0]Luxury
BonusResource[1]Silver
BonusResource[2]Gold
BonusResource[3]Precious Stones

Outputs

Output fieldValue
Food_Output-2
Infra_Output-2
Income_Output8
Piety_Output-2
Steward_Output-2

Bonus outputs

Bonus fieldValue
Bonus_Income4

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
Acrobats
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TroubadoursID_MOD_STRUCTURE_TROUBADOURSMost welcome recreationLoyalty Bonus: 12
Struc Output Transverse: 6 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_AGRI, $POP_JOB_COMMERCE, 100)
IDS_MOD_Name_Structure_Troubadours2ID_MOD_STRUCTURE_TROUBADOURS2Critics in disguiseRevolt Increase: 20%