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2CommerceCommerce
This craftsman will produce quality clothes, fit for the nobility. Although medieval garments were often colored, it was mostly true for people with a certain level of income, as cotton was not available for the common people, and flax a common resource did not dye well.
| Field | Value |
|---|---|
| Input_Resource | Dyes |
| BonusResource[0] | Silk |
| BonusResource[1] | Indigo |
| BonusResource[2] | Cloth |
| Output field | Value |
|---|---|
| Income_Output | 7 |
| Steward_Output | 5 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 3 |
| Bonus_Piety | 2 |
| Bonus_Steward | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| No linked modifiers | |||