Buildings · Impediments · Perks · Resources · Units

Master Clothier

2CommerceCommerce

Description

The clothes don't make the man. Except if your clothes come from a Master Clothier, at the peak of his skills. This workshop is an evolution of the Prestige Clothier and is a rare opportunity to pick as your next choice. If both bonuses are collected by the Master Clothier (Indigo and Silk), then the building will most of the time generate a bonus of 5 Legacy Points per turn (given every 5 turns), although very rarely it will generate much more (EVENT).

Core data

ID
230
Alias
ID_STRUC_MASTER_CLOTHIER
$Alias
$ID_STRUC_MASTER_CLOTHIER
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
CLOTH-, LUXURY+, Leg+, Leg Evt if both bonus
DLC notes
-
Constraints
Master Clothier
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
200
Slot usage cost
1
Infrastructure cost
250
Infrastructure upkeep
1
Money upkeep
5

Resources

FieldValue
Input_ResourceDyes
BonusResource[0]Silk
BonusResource[1]Indigo
BonusResource[2]Cloth

Outputs

Output fieldValue
Income_Output12
Steward_Output5

Bonus outputs

Bonus fieldValue
Bonus_Income8
Bonus_Piety5
Bonus_Steward5

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
Prestige Clothier
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers