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2CommerceCommerce
Fairs were the merchant hubs of the Medieval ages, although the comparison to a stock exchange would be appropriate too, as transactions were numerous and of importance, both in volume and worth. They could reach a very large size and be semi-permanent, becoming the 'place to be' for any serious merchant.
| Field | Value |
|---|---|
| Input_Resource | Glassware |
| BonusResource[0] | Wine |
| BonusResource[1] | Pottery |
| BonusResource[2] | Preserved Food |
| BonusResource[3] | Cloth |
| Output field | Value |
|---|---|
| Income_Output | 5 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 5 |
Transverse output: 8 money to Hostelry
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Fair | ID_MOD_STRUCTURE_FAIR | Lively and profitable | Trade Acumen Bonus: 6 Commerce Bonus: 10% |