Buildings · Impediments · Perks · Resources · Units

Large Harbor

2CommerceCommerceJob Kind Trade

Description

This large structure is the biggest Harbor a nation without a maritime tradition can possess. It can produce warships, extend local trading range and generates the Transport Ship goods. This is a special Trade Good which will determine the quality and speed of your troop transports. As with other harbors, it has a large Siege Resist value, making any siege lasts a very long time if not under blockade by enemy ships.

Core data

ID
280
Alias
ID_STRUC_LARGE_HARBOR
$Alias
$ID_STRUC_LARGE_HARBOR
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_SlateBlue

Design and constraints

Notable points
NavOp, WOOD-, TRSS+, TradeRange
DLC notes
-
Constraints
Large Harbor
Minimum population
8
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
Yes
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
300
Infrastructure upkeep
3
Money upkeep
8

Resources

FieldValue
Input_ResourceWood
Output_ResourceTransport Ships x 3
BonusResource[0]Tar
BonusResource[1]Hemp
BonusResource[2]Sails

Outputs

Output fieldValue
Income_Output12

Bonus outputs

Bonus fieldValue
Bonus_Income5

Building tree

Requires
None
Upgrades to
None
Replaces
Medium Harbor, Medium Protected Harbor
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
30
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Large_HarborID_MOD_STRUCTURE_LARGE_HARBORActivity HubCommerce Bonus: 20%
Trade Range Bonus: 2
IDS_MOD_Name_Structure_Large_Harbor2ID_MOD_STRUCTURE_LARGE_HARBOR2Activity HubHidden: 1
Fowlift Adjsea: 1
Boarding Cost: 3
Shipbuilding: 4