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2CommerceCommerceJob Kind Trade
This protected Harbor is specific to nations with a maritime tradition. Compared to the Medium harbor of most nations, it features an improved commercial capacity and possesses a garrison capable of fending off medium-sized threats. As with other harbors, it generates the Transport Ship goods. This is a special Trade Good which will determine the quality and speed of your troop transports. It also has a large Siege Resist value, making any siege lasts a very long time if not under blockade by enemy ships.
| Field | Value |
|---|---|
| Input_Resource | Wood |
| Output_Resource | Transport Ships x 2 |
| BonusResource[0] | Tar |
| BonusResource[1] | Hemp |
| BonusResource[2] | Sails |
| Output field | Value |
|---|---|
| Income_Output | 11 |
| Steward_Output | 5 |
| Bonus field | Value |
|---|---|
| Bonus_MBP | 3 |
| Bonus_Income | 4 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Prot_Medium_Harbor | ID_MOD_STRUCTURE_PROT_MEDIUM_HARBOR | Base of operation | Commerce Bonus: 20% Trade Range Bonus: 2 |
| IDS_MOD_Name_Structure_Prot_Medium_Harbor2 | ID_MOD_STRUCTURE_PROT_MEDIUM_HARBOR2 | Base of operation | Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 2 Shipbuilding: 3 |