Buildings · Impediments · Perks · Resources · Units

Medium Protected Harbor

2CommerceCommerceJob Kind Trade

Description

This protected Harbor is specific to nations with a maritime tradition. Compared to the Medium harbor of most nations, it features an improved commercial capacity and possesses a garrison capable of fending off medium-sized threats. As with other harbors, it generates the Transport Ship goods. This is a special Trade Good which will determine the quality and speed of your troop transports. It also has a large Siege Resist value, making any siege lasts a very long time if not under blockade by enemy ships.

Core data

ID
279
Alias
ID_STRUC_PROT_MEDIUM_HARBOR
$Alias
$ID_STRUC_PROT_MEDIUM_HARBOR
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_SlateBlue

Design and constraints

Notable points
NavOp, WOOD-, TRSS+, TradeRange
DLC notes
-
Constraints
Medium Protected Harbor
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
Yes
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
260
Infrastructure upkeep
2
Money upkeep
6

Resources

FieldValue
Input_ResourceWood
Output_ResourceTransport Ships x 2
BonusResource[0]Tar
BonusResource[1]Hemp
BonusResource[2]Sails

Outputs

Output fieldValue
Income_Output11
Steward_Output5

Bonus outputs

Bonus fieldValue
Bonus_MBP3
Bonus_Income4

Building tree

Requires
None
Upgrades to
Large Protected Harbor, Large Harbor
Replaces
Small Harbor, Protected Harbor
Forbidden with
None
Used by (reverse dependencies)
Shipyard, Grande Arsenale Marittimo, Arsenale di Venezia

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Prot_Medium_HarborID_MOD_STRUCTURE_PROT_MEDIUM_HARBORBase of operationCommerce Bonus: 20%
Trade Range Bonus: 2
IDS_MOD_Name_Structure_Prot_Medium_Harbor2ID_MOD_STRUCTURE_PROT_MEDIUM_HARBOR2Base of operationHidden: 1
Fowlift Adjsea: 1
Boarding Cost: 2
Shipbuilding: 3