Buildings · Impediments · Perks · Resources · Units

Medium Harbor

2CommerceCommerceJob Kind Trade

Description

The first Harbor available to nations without a maritime tradition that can produce warships, the Medium Harbor provides a decent income, extends local trading range and generates the Transport Ship goods. This is a special Trade Good which will determine the quality and speed of your troop transports. As with other harbors, it has a large Siege Resist value, making any siege lasts a very long time if not under blockade by enemy ships.

Core data

ID
278
Alias
ID_STRUC_MEDIUM_HARBOR
$Alias
$ID_STRUC_MEDIUM_HARBOR
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_SlateBlue

Design and constraints

Notable points
NavOp, WOOD-, TRSS+, TradeRange
DLC notes
-
Constraints
Medium Harbor
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
Yes
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
220
Infrastructure upkeep
2
Money upkeep
6

Resources

FieldValue
Input_ResourceWood
Output_ResourceTransport Ships x 2
BonusResource[0]Tar
BonusResource[1]Hemp
BonusResource[2]Sails

Outputs

Output fieldValue
Income_Output8

Bonus outputs

Bonus fieldValue
Bonus_Income4

Building tree

Requires
None
Upgrades to
Large Protected Harbor, Large Harbor
Replaces
Small Harbor, Protected Harbor
Forbidden with
None
Used by (reverse dependencies)
Shipyard, Grande Arsenale Marittimo, Arsenale di Venezia

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
Medium War Galley, Large Dow, Large Warjunk, Medium Roundship, Norman Roundship, Improved Roundship, Mediterranean Roundship, Dromon, Caravel, Hulk
WallValue
0
SiegeResist
18
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Medium_HarborID_MOD_STRUCTURE_MEDIUM_HARBORBase of operationCommerce Bonus: 16%
Trade Range Bonus: 1
IDS_MOD_Name_Structure_Medium_Harbor2ID_MOD_STRUCTURE_MEDIUM_HARBOR2Base of operationHidden: 1
Fowlift Adjsea: 1
Boarding Cost: 2
Shipbuilding: 3