Buildings · Impediments · Perks · Resources · Units

Fletcher

1MilitaryMilitary

Description

The Fletcher is a nice complement to the Bowyer, as he will provide quality material for your archers and javelinmen. During peacetime, he can sell some of his work to hunters.

Core data

ID
307
Alias
ID_STRUC_FLETCHER
$Alias
$ID_STRUC_FLETCHER
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
XP Arc, Skm
DLC notes
-
Constraints
Fletcher
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
MBPStockpile5
MBP_Output5
Income_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Fortified Manor, Fortified Village, Qasaba, Garrisoned Village
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_FletcherID_MOD_STRUCTURE_FLETCHERQuality EquipmentCreation Xplevel Bonus: 1 (params: $FAMARCHER, $FAMSKIRMISHER)