Buildings · Impediments · Perks · Resources · Units

Qasaba

1MilitaryMilitary

Description

The Fortification level in the region is high enough to consider building a Qasaba, a first level permanent defensive structure. It will allow the defenders to stay behind protective walls and any attacker will need either to assault or besiege. A Qasaba is usually a single stone or rock tower, either as part of a tower house or a tower isolated on a hilltop or commanding a field. This defensive building will provide a one-time Stewardship bonus to the region (EVENT). It allows the recruitment of Medium Infantry Standing Army Units, if you have any.

Core data

ID
301
Alias
ID_STRUC_MUS_QASABA
$Alias
$ID_STRUC_MUS_QASABA
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
50 SWS, Allows Medium SAUs
DLC notes
-
Constraints
Qasaba
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Garrison category
$GAR_LIGHT
Units in this garrison category
Light Slingers, Light Slingers, Early Light Javelinmen, Indian Forest Tribesmen, Indian Light Javelinmen, African Light Javelinmen, Light Javelinmen, Handgunners, Light Crossbow Skirmishers, Azab Light Crossbow, Light Bow Skirmishers, Janissary Skirmishers, Azab Light Bow, Slingers, African Light Archers, Muslim Handgunners, Janissary Handgunners, Azab Handgunners, Early Light Archers, Light Longbowmen, Muslim Light Crossbowmen, Muslim Light Bowmen, Light Archers, African Light Archers, Light Crossbowmen, Byzantine Light Archers, Caucasian Archers, Muslim Light Javelinmen, Light Militia, Light Militia
Units unlocked by this structure
Handgunners, Janissary Skirmishers, Muslim Handgunners, Janissary Handgunners, Azab Handgunners, Pictish Spearmen, Welsh Spearmen, Scots Highlanders, Veteran Dailami Foot, Janissaries, Picked Irish Foot, Picked Baltic Warriors, Berserkers, Rodeleros, Dismounted Baltic Noble Cavalry, Dismounted Rus Cavalry, Dismounted Lithuanian Cavalry, Generic Medium Cavalry, Camel Lancers, Noble Cavalry, African Cavalry, Early Noble Lancers, Lesser Men-at-Arms, Noble Lancers, Mounted Crossbowmen, Timariots, Mamluk Cavalry, Rus Cavalry, Byzantine Lancers, Romanian Cavalry, Polish Lancer Banner, Lighter Men-at-Arms, Wallachian Boyars, Early Moldavian Boyars, Bulgarian Boyars, Veteran Albanian Cavalry, Superior Indian Lancers, Sergeants, Turcopoles, Mounted Huscarls ...
WallValue
1
SiegeResist
8
CounterRaid
0
FT_Level
3
FT_MinLevel
3
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers