Buildings · Impediments · Perks · Resources · Units

Garrisoned Village

1MilitaryMilitary

Description

This village has grown enough that many men are always ready to take arms as warriors in a matter of minutes. The weak palisade won't deter much the enemy though. This structure appears spontaneously once the required population is reached and will be replaced by the stronger Palisaded Village once the region reaches a population of 8. It allows the recruitment of Medium Infantry Standing Army Units, if you have any.

Core data

ID
300
Alias
ID_STRUC_TN_GARRISONED_VILLAGE
$Alias
$ID_STRUC_TN_GARRISONED_VILLAGE
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Allows Medium SAUs
DLC notes
-
Constraints
Garrisoned Village
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
20
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
MBPStockpile4
MBP_Output8

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Garrison category
$GAR_LIGHT
Units in this garrison category
Light Slingers, Light Slingers, Early Light Javelinmen, Indian Forest Tribesmen, Indian Light Javelinmen, African Light Javelinmen, Light Javelinmen, Handgunners, Light Crossbow Skirmishers, Azab Light Crossbow, Light Bow Skirmishers, Janissary Skirmishers, Azab Light Bow, Slingers, African Light Archers, Muslim Handgunners, Janissary Handgunners, Azab Handgunners, Early Light Archers, Light Longbowmen, Muslim Light Crossbowmen, Muslim Light Bowmen, Light Archers, African Light Archers, Light Crossbowmen, Byzantine Light Archers, Caucasian Archers, Muslim Light Javelinmen, Light Militia, Light Militia
Units unlocked by this structure
Handgunners, Janissary Skirmishers, Muslim Handgunners, Janissary Handgunners, Azab Handgunners, Pictish Spearmen, Welsh Spearmen, Scots Highlanders, Veteran Dailami Foot, Janissaries, Picked Irish Foot, Picked Baltic Warriors, Berserkers, Rodeleros, Dismounted Baltic Noble Cavalry, Dismounted Rus Cavalry, Dismounted Lithuanian Cavalry, Generic Medium Cavalry, Camel Lancers, Noble Cavalry, African Cavalry, Early Noble Lancers, Lesser Men-at-Arms, Noble Lancers, Mounted Crossbowmen, Timariots, Mamluk Cavalry, Rus Cavalry, Byzantine Lancers, Romanian Cavalry, Polish Lancer Banner, Lighter Men-at-Arms, Wallachian Boyars, Early Moldavian Boyars, Bulgarian Boyars, Veteran Albanian Cavalry, Superior Indian Lancers, Sergeants, Turcopoles, Mounted Huscarls ...
WallValue
1
SiegeResist
4
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers