Buildings · Impediments · Perks · Resources · Units

Trou de loup

1MilitaryMilitary

Description

A Trou de Loup is a conical pit about 2 meters deep and 1.2 to 2 meters wide at the top. At the bottom of the pit, a sharpened wooden stake would be hammered in. That's what the local lord decided to make the peasants plant around the village, to secure it. EVENT: This Fortification option has a 50% chance to provide one extra 'Remove Hostiles' Regional Decision, useful to get rid of bandits or marauders.

Core data

ID
314
Alias
ID_STRUC_TROU_DE_LOUP
$Alias
$ID_STRUC_TROU_DE_LOUP
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
RGD Remove Hostiles
DLC notes
-
Constraints
Trou de loup
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
45
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Fortified Manor, Fortified Village, Qasaba, Garrisoned Village
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
4
FT_MaxLevel
4
FT_LevelChange
1

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers