Buildings · Impediments · Perks · Resources · Units

Solid Foundation

1MilitaryMilitary

Description

Before building up a fort or small castle, the local lord wants a solid foundation to be made. This way, the future structure will be able to handle sieges much better. This Fortification structure will provide a permanent bonus points in Siege Resist to the Stronghold Site.

Core data

ID
322
Alias
ID_STRUC_SOLID_FOUNDATION
$Alias
$ID_STRUC_SOLID_FOUNDATION
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+4 SR
DLC notes
-
Constraints
Solid Foundation
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
50
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Fortified Manor, Fortified Village, Qasaba, Garrisoned Village
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
9
FT_MaxLevel
9
FT_LevelChange
1

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers