Buildings · Impediments · Perks · Resources · Units

Keep with basement

2MilitaryMilitary

Description

The keep is complemented by a large basement where vast stockpiles are gathered. It will help both the daily routine of maintaining soldiers gear and in case of siege, thanks to the extensive reserves.

Core data

ID
341
Alias
ID_STRUC_KEEP_WITH_BASEMENT
$Alias
$ID_STRUC_KEEP_WITH_BASEMENT
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
+UpkBonus, +Supply (as modifier)
DLC notes
-
Constraints
Keep with basement
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Rudimentary Fort, Rustic Ringwork Castle, Rustic Hill Fort
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
17
FT_MaxLevel
18
FT_LevelChange
2

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Keep_with_basementID_MOD_STRUCTURE_KEEP_WITH_BASEMENTProfessional LogisticUnit Upkeep Bonus: 15%
Extra Supply: 8