Buildings · Impediments · Perks · Resources · Units

Rudimentary Fort

1MilitaryMilitary

Description

The Fortification level in the region is high enough to consider building a Rudimentary Fort, a second level permanent defensive structure. It will allow the defenders to stay behind protective walls and any attacker will need either to assault or besiege. A Rudimentary Fort, made of logs, will be erected within the village wall. The lord is confident he will be able to defend the location with ease, while staying safe himself. This defensive building is not the best to resist a siege, but the work required to complete it is rather modest. It also sports two extra garrisons compared to the Ringwork Castle.

Core data

ID
323
Alias
ID_STRUC_RUDIMENTARY_FORT
$Alias
$ID_STRUC_RUDIMENTARY_FORT
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Allows Heavy SAUs
DLC notes
-
Constraints
Rudimentary Fort
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Military / garrison links

Garrison category
$GAR_RANGED
Units in this garrison category
Generic Ranged, Indian Archers, African Massed Bowmen, Massed Archers, Longbowmen, Longbowmen with Stakes, Raw Levy Longbowmen, Seasoned Levy Longbowmen, Welsh Longbowmen, Crossbowmen, Raw Levy Crossbowmen, Seasoned Levy Crossbowmen, Raw Levy Longbowmen with Stakes, Seasoned Levy Longbowmen with Stakes, Muslim Crossbowmen, Massed Bowmen, Muslim Massed Bowmen, Azab Massed Bowmen, Ranged Militia, Archers, Early Crossbowmen, Raw Early Levy Crossbowmen, Seasoned Early Levy Crossbowmen, Maronite Christian Archers, Byzantine Massed Archers, Heavy Crossbowmen, Massed Caucasian Archers, Early Dismounted Lithuanian Cavalry, Dismounted Lithuanian Cavalry (Large), Dismounted Ghilman ...
Units unlocked by this structure
Small Swiss Pikemen, Swiss Pikemen, Early Swiss Halberdiers and Pikemen, Swiss Halberdiers, Later Swiss Halberdiers, Billmen, Armoured Spearmen (Defensive), Spearmen (Defensive), Landsknecht Pikemen, Galloglaich, Pikemen, Pikemen and Longbowmen, Billmen and Longbowmen, Pikemen Men-at-Arms, Halberdiers, Pavisiers and Crossbowmen, Clipeati, Crossbowmen and Handgunners, Polish Pavisiers, Crossbowmen and Handgunners, Hungarian Clipeati, Crossbowmen and Handgunners, Armoured Spearmen (Offensive), Muslim Spearmen, Veteran Muslim Spearmen, Early Armoured Spearmen (Defensive), Early Spearmen (Defensive), Islesmen, Huscarls, Early Armoured Spearmen (Offensive), Early Spearmen (Offensive), Huscarls (Small), Varangian Guard (Axe), Skoutatoi, Later Byzantine Spearmen, Huscarls (Spear), Skoutatoi & Archers, Varangian Guard (Spear), Indian Spearmen, Abid al-shira, Dismounted Men-at-Arms (Large), Later Dismounted Men-at-Arms (Large), Dismounted Men-at-Arms ...
WallValue
2
SiegeResist
6
CounterRaid
0
FT_Level
10
FT_MinLevel
10
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Authority1ID_MOD_STRUCTURE_AUTHORITY1IDS_MOD_Text_Authority1Flavor: 0