Buildings · Impediments · Perks · Resources · Units

Kremlin

2MilitaryMilitary

Description

A Kremlin is a stronger version of an early Detinet. Made of stone, the walls are supporting many towers hosting a significant garrison. Detinets and Kremlins provide many advantages to Rus', one being that it is very easy to get a walled structure in one go, contrary to the incremental construction of a Western European Concentric Castle.

Core data

ID
392
Alias
ID_STRUC_RUS_KREMLIN
$Alias
$ID_STRUC_RUS_KREMLIN
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
As Detinet, stronger, extra Prod.
DLC notes
-
Constraints
Kremlin
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
80
Infrastructure upkeep
2
Money upkeep
3

Resources

FieldValue
Input_ResourceWood
BonusResource[0]Stone
BonusResource[1]Preserved Food

Outputs

Output fieldValue
MBP_Output5
Piety_Output3
Steward_Output5

Bonus outputs

Bonus fieldValue
Bonus_Food3
Bonus_Infra3

Building tree

Requires
None
Upgrades to
None
Replaces
Detinet
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_RUS_KremlinID_MOD_STRUCTURE_RUS_KREMLINBricks and StonesLoyalty Bonus: 8
IDS_MOD_Name_Structure_Authority1ID_MOD_STRUCTURE_AUTHORITY1IDS_MOD_Text_Authority1Flavor: 0