Buildings · Impediments · Perks · Resources · Units

Muslim Scholar

1PietyJob Kind ReligiousJob Kind Science

Description

This is the equivalent to the Savant Monk of Christian nations, with the notable difference the scholar can easily becomes a Savant, representing here the more open approach to sciences most Muslim nations had during this times, contrary to Christian Europe.

Core data

ID
436
Alias
ID_STRUC_MUS_SCHOLAR
$Alias
$ID_STRUC_MUS_SCHOLAR
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
PopReq LowPrio PARCH- Leg+
DLC notes
-
Constraints
Muslim Scholar
Minimum population
5
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
200
Slot usage cost
1
Infrastructure cost
70
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Input_ResourceParchment & Vellum

Outputs

Output fieldValue
Piety_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Small Mosque
Upgrades to
Muslim Savant Study
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
Aromatic Herbs garden, Scriptorium

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 5 piety to Library

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers