Buildings · Impediments · Perks · Resources · Units

Gravedigger

1PietyJob Kind Religious

Description

Every village needed a Gravedigger, given the low life expectancies of those disease-ridden times. He also provided a modest comfort to the family of the deceased, if no priest was available.

Core data

ID
440
Alias
ID_STRUC_GRAVEDIGGER
$Alias
$ID_STRUC_GRAVEDIGGER
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Health+(2) Loy+(4)
DLC notes
-
Constraints
Gravedigger
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Parish Church, Minor Temple, Pagan Minor Temple, Small Mosque
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_GraveDiggerID_MOD_STRUCTURE_GRAVEDIGGERMemento moriHealth Bonus: 2%
Loyalty Bonus: 4