Buildings · Impediments · Perks · Resources · Units

Pagan Minor Temple

1PietyJob Kind Religious

Description

A more permanent structure for the worship of one of the Pagan faith, such as Animism, Tengrism or the Old Norse religion. Pagan religious buildings often provide direct comfort to the locals, but are not very good at re-converting people who decide to follow one of the monotheistic religions of the Book. This building unlock the second part of Tier I Piety buildings.

Core data

ID
427
Alias
ID_STRUC_MINOR_PAGAN_TEMPLE
$Alias
$ID_STRUC_MINOR_PAGAN_TEMPLE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
AG MinPie HERBS- loy+(6) RR-
DLC notes
-
Constraints
Pagan Minor Temple
Minimum population
3
Region max buildings
1
Minimum piety
250
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
Input_ResourceDrugs & Herbs
BonusResource[0]Livestock
BonusResource[1]Wild Beasts

Outputs

Output fieldValue
Piety_Output7
Steward_Output2

Bonus outputs

Bonus fieldValue
Bonus_Piety3
Bonus_Steward3

Building tree

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Minor_Pagan_TempleID_MOD_STRUCTURE_MINOR_PAGAN_TEMPLEEarth, Wind, Fire. Water?Loyalty Bonus: 6
Revolt Decrease: 14%