Buildings · Impediments · Perks · Resources · Units

Religious Celebration

1PietyJob Kind Religious

Description

One of the chief preoccupations of the time was to celebrate holy figures, saints and prophet(s). The most important of these holidays set aside all work, which was much appreciated by the toiling classes. EVENT: Once this building is done, it will be removed and a number of Piety points equal to the current Loyalty will be credited to the region. If Loyalty was 75 or more, 5 Legacy points will also be added. This celebration will perform better if you have something to show to the crowd, as such Religious Works might be a necessity.

Core data

ID
443
Alias
ID_STRUC_RELIGIOUS_CELEBRATION
$Alias
$ID_STRUC_RELIGIOUS_CELEBRATION
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
RELWKS-, Transient, EVT
DLC notes
-
Constraints
Religious Celebration
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceReligious Craftsmanship

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Parish Church, Minor Temple, Pagan Minor Temple, Small Mosque
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers